2 days Full immersion Advanced level
In the first day you will learn how to deal with different import extensions for both pieces and avatar. Starting from already existent projects we will also go through the advanced modifications tools like pinces, pleats and shrinks. Lately will be the turn of advance trims definition and physical properties.
During the second day we will approach different simulation conditions as puffiness and furry pieces. Then the second day will be mostly dedicated to the export and render process, which is one of the most important parts for a well done simulation.
There will be an individual exercise to apply everything learned and then time for Q&A.